
I know that this person knows these woods well. Or I can choose to call people and interrupt my own game progression because I want to talk to somebody who's familiar with this location.

"It feels really simple, it pretty dramatically changes how the player interacts with the world," Krankel explains, "because now I am communicating with people that are physically right there with me, but I also could be getting a call from somebody at that time that I can choose to accept and have that interrupt things and interact with them and their own story, while they're off somewhere else on Camena. Riley carries a walkie-talkie that allows her to participate in the same signature real-time conversational dialogue from the original Oxenfree, but with the broader cast of characters spread across Camena.

The walkie Hines mentions is a new addition to the game.
